##################################################################################### ### Map Name Section: ### ### Only change the map filename for map_path and map_localpath ### ### then ensure the same map that you list here is wherever your maps folder is ### ### (bot_mappath in ghost.cfg, usually the maps\ folder in the GHost folder) ### ### Examples: ### ### map_path = Maps\Download\Dota AllStars 6.59d.w3x ### ### map_localpath = Dota AllStars 6.59d.w3x ### ##################################################################################### # the map path tells Warcraft III clients where to find the map on their system # it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't require the map at all # this path should NOT start with a slash (e.g. "\Maps\..." because it will make any replays saved by GHost unplayable) map_path = Maps\Download\Pudge Wars v1.24.w3x # map local path (for map downloads and automatic map value calculation) # GHost++ doesn't require map files but if it has access to them it can send them to players # it can also automatically calculate map values such as map_size, map_info, map_crc, map_sha1, etc... # GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file) map_localpath = Pudge Wars v1.24.w3x ##################################################################################### ### Manually entered information (when GHost cannot generate values properly) ### ### Unless the map isn't working properly you probably don't have to change these ### ##################################################################################### # map type # this is only for stats tracking, set it to map_type = dota if it is a dota map # set it to map_type = w3mmd if the map uses the W3MMD standard (leave it blank if you don't know what this is) map_type = # map categories # the match making category is used to select score data from the database when matchmaking is enabled # the stats w3mmd category is used to insert data to the database when using map_type = w3mmd # these are used to allow stats and scores to persist across multiple version of the same map map_matchmakingcategory = map_statsw3mmdcategory = # map players and teams map_numplayers = 12 map_numteams = 2 # # slot structure # [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap] # - PID is always 0 # - Download Status is always 255 # - Slot Status is 0 for open, 1 for closed, 2 for occupied # - Computer is 0 for no, 1 for yes # - Team # - Colour # - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed) # - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer # - Handicap is 50/60/70/80/90/100 # # P D/L S C T C R S Hand map_slot1 = 0 255 0 0 0 0 65 1 100 map_slot2 = 0 255 0 0 0 1 65 1 100 map_slot3 = 0 255 0 0 0 2 65 1 100 map_slot4 = 0 255 0 0 0 3 65 1 100 map_slot5 = 0 255 1 0 0 4 65 1 100 map_slot6 = 0 255 1 0 0 5 65 1 100 map_slot7 = 0 255 0 0 1 6 65 1 100 map_slot8 = 0 255 0 0 1 7 65 1 100 map_slot9 = 0 255 0 0 1 8 65 1 100 map_slot10 = 0 255 0 0 1 9 65 1 100 map_slot11 = 0 255 1 0 1 10 65 1 100 map_slot12 = 0 255 1 0 1 11 65 1 100 # map dimensions map_width = map_height = # map information (if incorrect it will force downloading for players and kick from the game lobby) map_size = map_info = map_crc = map_sha1 = ##################################################################################### ### Values that are necessary to have, but rarely are required to be changed ### ##################################################################################### # map speed # 1 = slow # 2 = normal # 3 = fast map_speed = 3 # map visibility # 1 = hide terrain # 2 = explored # 3 = always visible # 4 = default map_visibility = 4 # map observers # 1 = none # 2 = on defeat # 3 = allowed # 4 = referees map_observers = 1 # map flags # - you can combine these flags by adding together all the options you want to use # - for example to have teams together and fixed teams you would use "3" # 1 = teams together # 2 = fixed teams # 4 = unit share # 8 = random hero # 16 = random races map_flags = 3 # map game type # 1 = custom # 2 = custom melee # 9 = blizzard map_gametype = 1 ##################################################################################### ### Templates by Varlock & Instinct121 ### #####################################################################################